The wiki

Everything on the server in one place, every class, every rank, every nade, every perk. All numbers come straight from the live server.

Filters the class cards, prestige perks and command list as you type.
The round

How to play

  • Map vote: before each round you vote on 5 maps, or pick "Classified" for a random one.
  • 60 seconds to hide: everyone spawns as a survivor. Run, hide, find a spot to hold.
  • Mother Zombies release: 1–10 players turn, depending on lobby size (1 at 2–4 players, 3 at 7–11, 7 at 20–34, 10 at 35+). New players are never picked in their first 10 rounds. The hunt starts.
  • Survive 4 minutes: every survivor killed joins the infected with their own class. Survivors win by outliving the timer; the infected win by turning everyone.
  • Infected respawn, survivors don't: once you're infected you hunt your old teammates until the clock runs out.
Mother Zombie: the alpha of the horde. Better gear, double cookies if the infected win, and one signature ability you pick in /profile:
• Alpha's Wrath (40s), short windup, then a shockwave out to 5 blocks: knocks survivors up and slows them. Deals no damage: it's control, not a kill.
• Alpha Roar (30s), drags every survivor within 6 blocks toward you (never over a ledge), and slows them. Deals no damage.
Her damage lives in her fists and her one alpha grenade.
Before her first fight she can also switch to her own class with one click.
The horde

All 23 infected classes

Pick your class from the class menu (lobby item, /class, or the statues), or type the class name straight in: /enderman, /babyzombie, /blaze, and so on for every class. In a round, infected carry a Switch Class compass: you can swap instantly and as often as you like until you fight or use an ability. After that your pick applies on your next respawn.

Free classes everyone

Zombie

The baseline infected.
Sniff: a 2s scent trail only you can see points toward the nearest survivor. (20s)

Husk

Takes 20% less knockback.
Sand Grip: grab a survivor and throw them ~10 blocks; anyone they crash into gets knocked over. Hit the Husk mid-grab to break it. (20s)

Bogged

Immune to Slowness (sticky nades included); never slowed by webs.
Snare Shot: a wide arrow that cocoons a survivor for 4.5s: 5 punches to cut free, shared with any teammate helping. A miss arms a tripwire. (12s)

Vanguard classes Vanguard+

Skeleton

Sharpness I bow, 10 arrows, +1 every 5s, 1.5s between shots.
Bone Snipe: a sniper-fast flat bone bolt for 2❤. (20s)

Baby Zombie

Fast but weak, Speed I + Weakness I.
Rabid Frenzy: 3s of Speed III + Strength, but you glow and take +50% damage. Any melee hit ends it. (20s)

Enderman

Wooden sword and zombie armour. Arrows, shurikens and thrown grenades pass straight through it. Water hurts it: a survivor's splash potion burns it for 2❤.
Stare: for 4s it trembles, screams and rushes in. Survivors who look at any part of it are heavily slowed and can't sprint while they keep looking (3s at most). Look away to break it, or wear a carved pumpkin. (15s)

Spider

Poison + slow on hit; never slowed by webs.
Dash: leap forward; dash within 2s of a hook to carry its momentum (20s) · Sky Hook: latch a block up to 15 blocks away and reel yourself to it. (30s)

Silverfish

2 bugs burst out of your body when you die.
Release the Brood: 4 fast biting bugs hunt nearby survivors for 7s. One hit kills a bug; a frag wipes them all. (20s)

Champion classes Champion+

Wither Skeleton

Wither on hit; bow with 5 arrows (+1 every 8s).
Soul Chains: yank the survivor in your crosshair (12 blocks) to you + Wither. (20s)

Witch

Poison on hit; carries a Healing + Extreme Conditioning potion.
Lingering Hex: throw a flask that leaves a 4s poison + weakness cloud. (14s)

Iron Golem

Full iron armour; a poppy that hits like a wooden axe.
Iron Will: for 4s nothing knocks you back or slows you down. (13s)

Slime

Jump Boost that grows with each kill; Feather Falling boots. Splits on death, kill both babies in 4s or it reforms at one of them.
Slime Slam: hop up, crash down: AoE 2❤ + slow; click again mid-air to slam early. (15s)

Creeper

Bomber kit; light armour.
Overload: 2s fuse, then an AoE blast: infects survivors, half-damages nearby infected, and kills you too. (20s)

Breeze

Permanent Jump Boost; no fall damage from the leap itself.
Gale Leap: a big aimed leap; the landing gust shoves survivors back. Weakness I on launch, so it's an entry, not an assassination. (20s)

Cave Spider

Speed I while a survivor is within 8 blocks; never slowed by webs.
Latch: pounce onto a survivor's back and bite for 3s; a teammate knocks you off in 2 hits. (20s)

Titan classes Titan

Vampire

Lifesteal, heal on every hit, up to 5 hearts per life.
Bat Form: fly as a bat for 10s: no attacking, 2x damage taken, and nearby survivors hear your wings. Click again to land early. (30s)

Summoner

Support class for the horde.
Spawn Beacon: place a respawn point for infected (max 3, 20s each; survivors break them in 8 hits). Nearby infected gain Speed + absorption, and beacon-spawners’ kills feed your streak (60s) · Recall: teleport to your newest beacon. (12s)

Illusioner

Hits make survivors glow for everyone and charge your energy.
Mirror Decoy: send out a walking clone; click again to SWAP with it. Anyone who hits it takes 1❤ as it shatters (20s) · Vanish: at 100% energy: 10s invisible + 8 fake copies. Breaks on any damage. Kept through death if unused.

Ravager

30% knockback resistance; compact frame.
Stampede: roar, then a glowing charge nothing can slow or knock aside: 4❤ and survivors flung clear. A wall, or any hit landed before he connects, leaves him winded. Sidestep it or flash him. (20s)

Blaze

Golden axe; melee sets fire; immune to fire & lava.
Mortar: HOLD to fire 3 explosive fireballs (1❤ each + knockback + burn), or TAP to hover ~3s and click again to rain them from above. (20s)

Vex

Shell Guard, a toggle item (ground only): ranged damage halved, but you can't attack.
Anti-Grav Volley: 3 homing bolts throw survivors up and down for 3s; each hit shields you (absorption). Block as the bolt lands to cancel it. (18s)

Drowned

Arrows never knock you back.
Harpoon: throw the trident: hit a survivor to pull yourself to them (1.5❤), hit a wall to grapple. The trident itself melees like a bare fist. (20s)

Phantom

Marks whoever your crosshair finds while airborne, and they’re warned.
Swoop: rocket up and HOVER; right-click again to dive-bomb your mark (2.5❤ + stagger). (20s)

Halloween classes Halloween

Earned during the Halloween 2026 event, which ended on 13 November. Players who unlocked one keep it.

Scarecrow

Zombie armour. Survivors' sticky and flash grenades don't touch it.
Carrion Tunnel: bats pour onto the survivor in your sights for 5s, 2❤ in all, swinging to the next survivor if they turn (3 at most). Every bite charges Rise: come up out of the ground beside a random survivor. (18s)

Clown

Zombie armour. Hitting a ballooned survivor pops a balloon and gives you Speed I for 3s.
Balloon Rocket: a homing corkscrew dash at a marked survivor. No damage, but your mark and anyone you pass through are blinded for 3s, and you plant a balloon where you land. (20s)

Mutant

Leather armour. A brute that throws its own kind.
Hurl: throw another Mutant about 30 blocks; they flatten the first survivor they reach for 2❤. Boulder Toss: no Mutant nearby? Throw a boulder instead: 3❤ and knocked flying. (18s)
Ability rules: using an ability locks your class for that life, abilities don't work inside the spawn safe zone, and everything is disabled once the round ends.
Progression

Ranks: Private → Commander

20 ranks, bought with cookies using /rankup. Each rank upgrades your survivor gear. The full climb costs 29,500 cookies, spread evenly: every rank-up costs between 1,100 and 2,050.

#RankCost#RankCost
1Privatestart111st Lieutenant1,550
2Specialist1,10012Captain1,600
3Corporal1,15013Major1,650
4Sergeant1,20014Lt. Colonel1,700
5Staff Sergeant1,25015Colonel1,750
6Master Sergeant1,30016Brigadier General1,800
71st Sergeant1,35017Major General1,850
8Sergeant Major1,40018Lt. General1,900
9Cmd. Sergeant Major1,45019General1,950
102nd Lieutenant1,50020Commander2,050
Your rank badge shows before your name in chat. Its colour comes from your prestige.
Beyond Commander

Prestige & perks

At Commander, have 5,000 cookies banked and run /prestige: your rank resets to Private, your cookies are wiped, and you get a prestige token: and your first prestige pays two. There is no maximum prestige: you can keep climbing for as long as you like. Spend tokens in /pshop on permanent perks that survive every future prestige.

Each prestige gives your chat badge a new insignia: the symbol before your name that shows everyone how many times you've climbed the ladder. The colour changes every five prestiges:

✱P1❆P2❅P3✻P4 ❈P5✽P6✿P7❀P8❁P9 ✯P10✪P11❂P12✺P13✵P14 ❉P15✹P16✾P17❊P18❋P19 ✸P20 ☣P25+

Prestige 21 to 24 reuse the first four shapes in a new colour. From prestige 25 the badge becomes the ☣ biohazard for good, the ladder is finished, and from then on only the colour moves, marking every five prestiges beyond it.

Each card in /pshop also shows how many players own that perk and how it ranks. Every perk is an upgrade ladder: buy it once to unlock level 1, then buy it again to climb. Each level has its own price and its own numbers, the whole ladder is listed on every card below, exactly as it appears in /pshop.

Scavenger 12 ★ to max

Humans only. Every kill rolls for loot, which drops as a Scav Pack where the infected went down. Run over it within 2 seconds to grab it; only you can pick it up, and kills into the void drop nothing. The loot: a melon, an apple, an instant-health splash, 2 arrows, or any grenade type except Cleanse. Golden apples roll separately.
L1 10% loot chance per kill (0.3% golden apple) 2 ★
L2 15% loot chance per kill (0.4% golden apple) 2 ★
L3 22% loot chance per kill (0.6% golden apple) 2 ★
L4 30% loot chance per kill (0.8% golden apple) 2 ★
L5 35% loot chance per kill (1.0% golden apple) 2 ★
L6 44% loot chance per kill (1.25% golden apple) 2 ★

Pyrokinetic Blade 8 ★ to max

Humans only. A golden sword that deals its normal damage AND sets the target alight, plus any infected stood near them. Burns out after use and comes back on cooldown.
L1 25s cooldown, burns for 1 heart 2 ★
L2 21s cooldown, burns for 2 hearts 1 ★
L3 18s cooldown, burns for 3 hearts 2 ★
L4 15s cooldown, burns for 3 hearts and explodes on hit 3 ★

Feather Falling 4 ★ to max

Humans only. Feather Falling on your boots, so rooftop routes and long drops stop costing you health.
L1 Feather Falling I, about 12% less fall damage 1 ★
L2 Feather Falling II, about 24% less fall damage 1 ★
L3 Feather Falling III, about 36% less fall damage 1 ★
L4 Feather Falling IV, about 48% less fall damage 1 ★

Blast Shield 3 ★ to max

Both teams, grenades only. Two separate effects: grenade effects on you wear off sooner, and the damage any single grenade blast can do to you is capped. Class abilities are Flak Jacket's job, not this one.
L1 Grenade effects 30% shorter, blasts cap at 3.5 hearts 1 ★
L2 Grenade effects 45% shorter, blasts cap at 3 hearts 1 ★
L3 Grenade effects 60% shorter, blasts cap at 2.5 hearts 1 ★

Double Tap 5 ★ to max

Humans only. A chance for your bow to fire a second arrow at no ammo cost. Rolled per shot.
L1 Second arrow on 20% of shots 1 ★
L2 Second arrow on 50% of shots 2 ★
L3 Second arrow on 70% of shots 2 ★

Final Stand 5 ★ to max

Humans only, once per game. Infected before the last 60 seconds? You respawn as a survivor with basic gear and 15 seconds of invisibility to get clear. The infected who downed you is still paid as if they'd turned you.
L1 Respawn as a human, 15s invisible (once per game) 4 ★
L2 Adds Martyrdom: a grenade drops primed where you fell and KILLS every infected caught in it (only Flak Jacket can stop it) Its blast doesn't go through walls. 1 ★

Vital Signs 2 ★

Humans only. Every infected near you shows its health over its head: a number from 0 to 20 (each point is half a heart). Only you see the numbers, and they never work the other way.

Shuriken 4 ★ to max

Humans only. A thrown shuriken that flies flat and fast to 20 blocks and ignores armour entirely. Refilled every life. Flies straight through other survivors.
L1 1 shuriken a life, 3 hearts a hit 1 ★
L2 1 shuriken a life, 5 hearts a hit 1 ★
L3 2 shuriken a life, 5 hearts a hit 2 ★

Material 4 ★ to max

Humans only. Extra food every life. Food heals instantly here, no animation, no hunger bar, so this is health you can spend mid-fight without going to the shop.
L1 1 extra apple every life (2 hearts) 2 ★
L2 2 extra apples every life (4 hearts) 2 ★

Corpsman 2 ★ to max

Humans only. A healing rod in your loadout. Right-click another Corpsman to heal them instantly; half of what lands echoes back to you. Once per teammate per round.
L1 Heals 6 hearts, 3 hearts echoes back to you 1 ★
L2 Any heal over 3 hearts hands you a grenade (sticky/frag/ice/dizzy/flash/fire) 1 ★

Juggernaut 6 ★ to max

Tougher armour, on both teams. Both armour rungs only ever replace something WORSE. Already in iron, or on a class with chainmail legs? Nothing changes, those are the ones that never needed the help.
L1 Projectile Protection I on your chestplate 1 ★
L2 Chainmail chestplate as a human (only over leather, never replaces iron; breaks back to leather after 40 hits from the infected, keeping Projectile Protection) 3 ★
L3 Iron leggings on the light infected classes (the ones in leather legs; Drowned gets chainmail) 2 ★

Flak Jacket 6 ★ to max

Both teams. Explosions cannot chain on you: once one blast has hurt you, every further blast inside 5 seconds does nothing. A whole ability counts as ONE blast, a Blaze volley's three shells, a Creeper's bomblets, while each frag is its own.
L1 One blast can damage you every 5 seconds 2 ★
L2 Golden leggings as a human (over leather only) 1 ★
L3 Tactical Jacket, 25% less damage from every infected class ability, and the vest renders over your chestplate 3 ★

Demolitionist 4 ★ to max

Humans only. One random grenade in your loadout every life, from a pool that widens as you climb.
L1 A random sticky or flash 1 ★
L2 A random sticky, flash or frag 1 ★
L3 A random frag, sticky, flash, fire, chain or ice 2 ★

Lab Leak 6 ★ to max

Humans only, once per game. A vial in your loadout. Drink it for a damage burst, but you GLOW RED to every infected while it lasts, so it announces exactly where you are.
L1 +25% damage for 6 seconds 2 ★
L2 +35% damage for 6 seconds 2 ★
L3 +50% damage for 10 seconds 2 ★

Ironside 6 ★ to max

Humans only, and only below rank 20, it is a catch-up perk. Hitting the streak below hands you an Iron Sword on the spot. The 30-streak Diamond Sword is separate and everyone gets it.
L1 Iron Sword at a 20 killstreak 1 ★
L2 Iron Sword at a 15 killstreak 2 ★
L3 Iron Sword at a 10 killstreak 3 ★

Knockback 3 ★ to max

Humans only. A second, WOODEN sword purely for shoving. Its damage is deliberately terrible, swap to it to make space, swap back to kill.
L1 Knockback I on the shove sword 2 ★
L2 Knockback II on the shove sword 1 ★

Hardline 4 ★ to max

Humans only. Killstreak rewards come sooner and stop skipping you.
L1 Every killstreak reward needs 1 less kill 2 ★
L2 Streak numbers that would pay nothing pay a melon instead 1 ★
L3 Kill credit no longer capped at 1.00 per takedown, a solo kill keeps its +0.1 most-damage and +0.2 finisher bonuses 1 ★

Sleight of Hand 2 ★

Both teams. Potions skip the drinking animation entirely, right-click and it is already in you. Poison draughts throw the instant you click rather than after the wind-up.

UAV 1 ★

Scorestreak 3. Every infected in range is outlined for everyone on your team for 10 seconds, through walls. Equip it in /streaks: you get two slots.
Works up to rank 18, prestige and it works again.

Care Package 2 ★

Scorestreak 5. Throw a marker; a supply crate drops where it lands. Anyone can open it, the horde included, so do not throw it long. Equip it in /streaks: you get two slots. You get 3 seconds to open it before anyone else can.
Works up to rank 18, prestige and it works again.

Attack Dogs 4 ★

Scorestreak 7. Two wolves hunt as a pack and stay near you for 30 seconds. They pick their own targets. Equip it in /streaks: you get two slots.
Works up to rank 18, prestige and it works again.

Sentry 4 ★

Scorestreak 10. A turret you place yourself. 10-block range, line of sight only, it cannot shoot through walls, and 20 hits to break. Equip it in /streaks: you get two slots.
Works up to rank 18, prestige and it works again.

The Nest 1 ★

INFECTED scorestreak 2. Plant a hive: for 30 seconds the whole horde respawns there instead of at spawn. Survivors can break it. Equip it in /streaks: you get two slots.
Works up to rank 18, prestige and it works again.

Spore Hounds 2 ★

INFECTED scorestreak 3. Two baby zoglins overgrown with spore hunt the nearest survivor for 30 seconds. They outlive you: only the timer or survivors can end them. Equip it in /streaks.
Works up to rank 18, prestige and it works again.

The rank limit: the newest perks, UAV, Care Package, Attack Dogs, Sentry and The Nest: stop working above rank 18. You keep them, nothing is refunded, they simply switch off, and prestiging hands them straight back. Reaching Commander costs you access; prestige is how you buy it back.
Level every strain

Class Mastery

Every infected class has its own level, 1 to 10, earned only by playing it. Every class plays at full strength from Level 1: levels unlock trails and the Mastery star, never power. Damage never changes at any level: a new player is never out-statted, only out-played. XP caps at 600 a round. Track everything in-game with /mastery.

Earning XP per class

ActionXPActionXP
Infect a survivor100 (25 if they were already infected this round)First infection of the round+25
Assist on an infection40Finish the round on that class25
Damage survivors1 / ❤ (max 40 per survivor per life)Horde wins50
Time spent infected15 every 30sUse your ability5

The track

LevelWhat unlocks
5🎇 Your class's signature ability trail unlocks
10★ MASTERY: a gold star by your name in the kill feed and chat, and an exclusive gold trail
Master every class and you become ☠ PATIENT ZERO: an exclusive chat insignia nobody can buy. Mastering one class takes roughly about 130 rounds of playing it; all 23 is a life goal.
What mastery is for

Infected Skills

Take a class to Mastery 10 and you can prestige it: that class drops back to level 1 and pays you one Skill Token for it. Tokens are per class, prestiging Zombie does nothing for your Creeper.

A token buys a whole tier of three skills, not one skill. You own all three and switch between them whenever you like, so the choice is never which one to buy, it is which one to equip right now. You can only have a few active at a time. Open it with /skills.

Two pools

Core: 9 skills any infected class can run, though they unlock per class. Buying Greed on Slime gives it to Slime; your Creeper still has to earn its own.
Class: three skills built for one class only, 72 across the roster. These are the ones that change how a class actually plays.

The ladder

Prestiges alternate between the two pools, and each one also hands you one more equip slot:

PrestigeUnlocksSlot earned
1Core tier 11st Core slot
2Class tier 11st class slot
3Core tier 22nd Core slot, Core now full
4-2nd class slot
5Core tier 33rd class slot, class now full

You finish able to have 2 Core + 3 class skills active at once, chosen from everything you own. Prestige 5 opens the last Core tier but pays its slot to Class instead, more options competing for the same two seats, not an easier choice. Respec is free and instant, in the lobby or mid-round.

The 9 Core skills

TierSkillWhat it does
1GreedKeep your uneaten food when you die. It spoils after 2 deaths.
1AdrenalineRespawn burst becomes Speed II for 5s instead of Speed I for 3s.
1Feeding FrenzyChain infections within 10s for +50%, +100%, then +150% cookies.
2zPowerEvery melee hit deals +0.5 damage.
2FamineYour Brainzzzzz reward heals 3 hearts instead of 1.
2CarapaceThe first hit you take each life deals 1 heart less.
3BloodlustStrength for 2s after infecting a survivor.
3OverclockAbility cooldown drops 8% per death this round, up to 40%. Infecting resets it.
3Pack TacticsSpeed I while 3 or more infected are within 8 blocks.
Mother Zombie runs her own three class skills, Dread Aura, Momentum and Matriarch, and no Core skills. She is an alpha, not a class. Some class skills also refuse to run alongside each other; the menu tells you which.
Earn classes free

The Lab

Twenty infected classes you can unlock by playing: no rank, no purchase, no cash. Open it with /lab. The Lab replaces the old Outbreak Bank, which asked you to save a second currency you could only get by spending the first one. This asks you to play the game instead.

An unlock lasts the season. Buying the rank keeps that tier's classes forever, so the two paths do different jobs rather than competing.

Three steps no rank required

StepWhat it asks
Class masteriesA career total, not per class. Take any class to max mastery, or prestige one you already maxed, repeats count again. 3 for a Vanguard class, 6 for Champion, 10 for Titan.
The challengesEach class has its own. Most are ordinary counters, infections, medals, downs, but every road also carries a signature.
The pricePaid last, in cookies, once everything else is done. Strong classes cost 1.5×. Two clicks to confirm.

Signature challenges the part that matters

A signature only moves while one specific class is equipped, and that class is always one tier below the one you are unlocking. Wither Skeleton wants infections landed as Skeleton; no amount of playing Witch touches it.

That makes the whole table a chain: you earn your way up the tiers instead of sideways across one. Vanguard roads all parent onto Zombie, Husk or Bogged, which everybody already owns, so there is always somewhere to start. Two of them go further and count the ability rather than the class: 50 survivors cocooned with Snare Shot as Bogged, or 50 grabbed with Sand Grip as Husk.

  • ▸ Six real players, minimum. Nothing counts in a smaller round, and bots never count at all.
  • ▸ Bite-trading decays to nothing. Each victim counts once per round, however many times you infect them.
  • ▸ It resets with the season. Progress and unlocks both, a rank purchase is the only permanent route.
  • ▸ No rank gate. There used to be one. Ranks are bought with cookies and the price already charges cookies, so it asked for the same currency twice.
Season rewards

The Outbreak Pass

100 tiers, one pass per season, earned by playing. Open it with /pass.

Progress is time, not rounds 3 real hours a tier

The pass counts real minutes spent in live rounds: clock time, the same for everyone: three hours a tier (the first 10 tiers take 30 minutes each). It used to count rounds, and that was quietly broken on a quiet server: with six players the horde can wipe the survivors in under a minute, while a full lobby runs the clock out, and both ticked the counter by exactly the same amount. The pass ran up to four times faster the emptier the server got, and it rewarded ending rounds quickly.

Counting the clock fixes both. about 275 real hours in live rounds for the whole track with no quests at all, or around 150 if you clear the 28-quest board, at any lobby size. Finishing it is meant to be an achievement, not a formality. Lobby and hub time pay nothing, so there is nothing to farm by idling.

Quests 28 of them, 41 free tiers

The second way to move. Clear the whole board and the pass takes about 150 hours instead of 275. Every quest starts at zero the day you join the season, nothing you did before Season 1 is counted, and nothing arrives already half-finished.

What each track gives

RewardFreePremium
Cookies7,925-
Cosmetic Crates520
Cosmetic Shards-2,200
Lobby-wide boosters-11
Pass-exclusive cosmetics631
Chat title1-
  • ▸ The free track pays on every single tier, and finishing it keeps you the Outbreak Survivor title for good.
  • ▸ The boosters are lobby-wide. A premium buyer crossing a booster tier doubles cookies (or mastery) for the whole server, not just themselves. No purchase here is ever a solo edge.
  • ▸ Duplicates pay out. A cosmetic you already own converts to a Cosmetic Crate instead of vanishing.
  • ▸ Tiers can be bought (+25 Pass Tiers in the store) and they land as banked progress, you still claim every reward by hand. They stack, they work on either track, and once you are at tier 100 each tier you cannot use pays 40 Cosmetic Shards instead of being lost.
Throwables

Grenades & knives

Earned from scorestreaks, perks and Care Packages, or found in a Mystery Chest (300 🍪 in /shop). Grenades aren't sold on their own. Right-click to throw.

ItemWhat it doesHow to get it
Frag GrenadeExplodes on impact, 5 hearts. No knockback.Streaks / Mystery Chest (x2)
Sticky GrenadeSlowness II for 4s and stuck to the ground (no jumping) for everyone in the blast.Rank 8+ loadout / Streaks / Mystery Chest (x3)
Flash GrenadeBlindness + Nausea (10s).Rank 16+ loadout / Streaks / Mystery Chest (x3)
Fire Grenade1.5 hearts and sets everyone in the blast alight for 5s. Blaze is immune.Streaks / Mystery Chest (x3)
Vortex Grenade3s whirlwind that sucks in infected and throws them around.Survivor streaks (rarer) / Mystery Chest
Dizzy NadeFreezes infected in place and spins them (3s). Survivors only.Survivor streaks (rarer) / Mystery Chest (x2)
Chain BombChains up to 5 enemies together for 8 seconds, with Slowness I. 25% of every hit on one of them also hits the rest. A lone enemy is chained to the ground where it landed. A death frees only that player.Streaks (both teams) / Mother Zombie start (1 in 3) / Mystery Chest
Ice BombFreezes a 9×9 ice dome over the impact for 5s. Enemies inside are frozen (Slowness II, no sprinting), and anyone still inside when it melts takes 1.5 hearts.Streaks / Mystery Chest
Cleanse GrenadeTurns infected in the blast back into survivors. One per match, always leaves at least one infected.2.5% of rounds with 10+ players: one Demolitionist owner gets it
ShurikenThrown knife, 5 hearts, ignores armour, flies straight through other survivors.Prestige perk (2/game)
Mystery ChestRight-click to open: 4% chance of 1,000 cookies, otherwise a random item.300 🍪
Random grenades from survivor scorestreaks, Scavenger and Care Packages are weighted: frag, vortex and dizzy are half as likely as each of the others. The infected's streak grenades are frag, sticky, flash, chain or ice, at even odds.
Spawn safe zone: any grenade landing within 8 blocks of a map spawn point does nothing, and shurikens don't hurt protected players.
Kill rewards

Scorestreaks

Get kills without dying and the game pays you. Both ladders loop, survivors every 11, infected every 8. Every scorestreak is announced to the whole server. The Hardline perk makes every reward arrive one kill earlier; level 2 makes the empty tier pay a melon, and level 3 uncaps your kill bonuses so solo kills and most-damage credit finally reach the streak. Prestige-shop scorestreaks (UAV, Care Package, Attack Dogs, Sentry: and The Nest and Spore Hounds for the horde) fire on top of this ladder, equipped in /streaks, 2 slots.

Survivor streaks loops every 11

StreakRewardStreakReward
1Nothing (melon with Hardline L2)7Random grenade
2Melon slice8Strength I potion
3Apple9Poison I draught (drink it to lob the splash)
4Porkchop10Strength II potion
5Golden apple11Poison II draught
6Random grenade25💎 DIAMOND SWORD (one-off, never loops)

Infected streaks loops every 8

StreakRewardStreakReward
1Brains52× Brains + Speed burst
22× Brains62× Brains + Resistance burst
3Brains + Speed potion72× Brains + Strength potion
4Brains + random grenade8🩸 RAMPAGE: 3× Brains + nade + Strength + Speed
Brains are infected food, right-click to heal 1 heart (3 with the Famine Core skill). Infected keep their streak through every death a survivor causes; it only resets on a suicide, fall or void death with no survivor credited, or at round end.
Spotter assist: light a survivor up and you share the kill. If they go down within 5 seconds of glowing from your Enderman (Unblinking), Illusioner hit or Phantom mark, you get +0.5 streak, even when someone else lands the infection.
Map rotation

86 maps

Faithful arena builds, you vote on 5 each round, plus a "Classified" random pick. Every map has its own spawns and safe zones.

MapBuilderMapBuilder
AbandonJul835AftermathSturmspitz
ArkadenClanF5Arkaden 2Qiuye_
BailoutSturmspitzBayviewN11ck, Sturmspitz, and Funcodskillz
BetterNuketownWinman11BootlegQiuye_
CarentanTheGreatHyadinieCargoN11ck
CarrierN11ckCataloniaMmmeh
CentralCitySquaremunchCombinerMATTEO Team
Comeback-DesertTownMarrmelon
DistrictQiuye_DomeN11ck
DownturnN11ckEisendracheBgzd_
Emerald PlainsQiuye_Encore-
EstateVCxReacTionzEvac-
Expressbasenhet and maxben34FallenN11ck
FavelaN11ckFiring Range 2Qiuye_
FiringRangeapblox98FringerMATTEO & Klaas
GoronCityTheHappyToothGrindN11ck
HardhatClanF5HighriseN11ck
HijackedN11ckHydro2Sturmspitz
InterchangeN11ckIntersectionQiuye_
Jungleg_knight98JunkyardMegaMinerDL
Kafe DostoyevskyQiuye_KillhouseQiuye_
LaunchUnknownLockdownN11ck
LookoutbasenhetMedievalKingdomcray_z and Gamegod375
MeltdownN11ckMissionN11ck
NightfireQiuye_Nuketown-
OutpostN11ckPlazaN11ck
PortLundeneMonstercat99QuarryN11ck
RaidN11ckResistancexeromio
RevolutionQiuye_Rush-
RustAuge_DrengenRust 2Qiuye_
SAS Training CompoundQiuye_ScrapyardN11ck
SeatownN11ckShipmentMrCryptic
ShowdownClanF5Showdown 2Qiuye_
SkyloftTheHappyToothSlumsawesomfullyness
SovereignUnknownStandoff 2Qiuye_
StormfrontrMATTEO and patrickdemooij9StrikezoneN11ck
Stronghold-Studiopatrickdemooij
SubbaseClanF5SummitN11ck
TakeoffSturmspitzTempleOfTimeTheHappyTooth
TerminalNIPLOfficialTractionTownMegaMinerDL
VectorQ_QberrylawlipopVertigoN11ck
VikingVillageTizonaVillageN11ck
Warhawkfuncodskillz and 2NICE4UWMDCR4ZY_K1LLZ
The grind

Cookies & the shop

Earning cookies

What you doCookies
Kill an infected (as a survivor)4
Infect a survivor12 (6 kill + 6 spread)
Outlive another survivor (each, per infection)5
Every full minute survived (as a survivor)3
Every active minute in a round (everyone)30
Survive the whole round50
Win as the infected25 (Mother Zombies: ×2)
Super Spreader (most infections down your chain, 3+)30
Land the final infection of the round100
🍪 Cookie Boosters double cookies for the whole lobby for one round, use /booster in the lobby. Bounties, MVP, Last Survivor and Challenge payouts are flat and are not doubled. MVP cookies only pay out in rounds with 6+ players. Ranks include them (Vanguard 2 · Champion 5 · Titan 10) and packs are in the store.
📈 Busy-server bonus: the fuller the server, the more every round pays. 1.25× cookies with 8 online, 1.5× with 10, 1.6× with 15, 1.75× with 20, 1.9× with 30 and 2× with 40. Each step is announced in chat. It stacks with a booster (a 1.5× server plus a booster pays 2.5×) and, like a booster, skips the flat payouts.
🔥 Sparks: get the server going and get paid for it. Play rounds while 5 or fewer are online and you become a Spark for the session. Your cookies run one busy-server tier ahead of everyone else's (1.25× even with 3 online). Every time the server climbs past 10, 20, 30 and 40 online while you're still on, you're paid +100, +200, +300 and +400 cookies and named in chat (each once a day). You wear a fire mark in chat and the tab list. Leave for more than 5 minutes and your Spark goes out.

Bounties

  • Automatic bounty: every survivor is worth 5 cookies per scorestreak point. The better they're doing, the more they're worth.
  • Placed bounty: /bounty <player> <amount> puts 100–5,000 of your own cookies on a survivor's head. Needs 15+ players online; the whole server sees it.
  • Payout: when the target dies, the pot splits between every infected who damaged them, based on damage done.
  • A player can't have a new bounty placed on them for 10 rounds.

The shop (/shop)

Survivors only, and buying doesn't pause the game, shopping mid-chase is a risk. /shop buy <item> <amount> buys in bulk. You can buy 8 items per round. Mystery Chests spend that allowance but have their own ceiling of 20, so eight chests uses up your item budget while chests nine to twenty stay available. Every purchase is announced to the server.

Grenades and arrows are no longer sold. The Mystery Chest is the only route to them now, at any price. Healing is priced at a flat 100 cookies per heart, so no food item is ever strictly better value than another, pick by how much you need, not by maths.

ItemCostWhat it does
Melon100 🍪Heals 1❤
Apple200 🍪Heals 2❤
Cooked Chicken300 🍪Heals 3❤
Porkchop400 🍪Heals 4❤
Mystery Chest300 🍪Grenades, bows, food, or 1,000 cookies

The Commander budget. From rank 19 you may spend 6,000 cookies here in total for your current prestige, not per round. Twenty rounds of nibbling buys exactly as much as one splurge, and only prestiging refills it.

Bring people in

Referrals & rank trials

✦ Refer a friend /refer

  • New players name whoever brought them with /refer <player>, any time in their first 10 games.
  • The recruiter is paid 3 cosmetic crates: but only once that recruit reaches rank 10. Nothing pays at claim time, so there's nothing to farm with alt accounts.
  • Recruit players who stay and you unlock the ✦ Recruiter insignia, it appears at 5 recruits and deepens in colour at 10 and 25.
  • Accounts sharing a connection can't refer each other.

Rank trials /trial

  • One free trial per account, two ranks above your own, no rank → Champion, Vanguard → Titan, Champion → Titan.
  • 48 hours from the moment you start it with /trial start: that is 48 real hours on the clock, and it keeps counting down while you are offline, so start it when you can actually play. You choose the moment; nothing starts it for you. Needs 5 rounds played first.
  • You get: every class of that rank, the faster crate rate, and /sneak.
  • You don't get: rank cosmetics, rank crates, boosters, Chroma or Tag Studio, those stay with the real rank. Trial players wear a TRIAL tag, never the paid one.
  • You're warned an hour before it ends. Keep the classes for good in the store.
Look the part

Cosmetics & crates

Everything cosmetic in the game, 120+ unlockables across seven families, all visual only. Crates drop them, ranks include exclusives, and Mastery earns the rarest. Manage it all with /cosmetics.

Common Rare Epic Legendary , duplicates pay 50 / 150 / 400 / 1,000 🍪 from earned crates, or 10 / 25 / 60 / 150 ❖ Shards from store crates
❖ Cosmetic Shards are the store currency: crates bought on the website open before your earned ones and pay their duplicates in Shards, never cookies. Shards buy any crate cosmetic outright: 45 / 120 / 320 / 800 by rarity, with Legendary trims and leathers at 1,200 and the Silence trim and Warden morph at 2,000. Chroma gear is store-only and can't be shard-bought. Spend them in /cosmetics.

Armour Trims

18 patterns

Real armour trims on your survivor gear, visible to everyone mid-fight. Pattern and colour equip separately, every trim drops at Rare or better. The four Chroma patterns cycle their colour live, every second, store exclusive.

Sentry · Dune · Coast · Wild · Bolt · Eye · Rib  ·  Spire · Ward · Vex · Tide  ·  Silence · Flow · Snout  ·  Host · Raiser · Shaper · Wayfinder ⟳
Drops from crates

Trim Colours

10 colours · 180 combos

The material your trim is cut from. Eighteen patterns × ten colours = 180 looks for your armour alone, and Chroma Trim Pack owners can set any trim to ⟳ Chroma Cycle, animating through every colour they own.

Quartz · Iron · Copper · Redstone  ·  Gold · Lapis · Emerald  ·  Diamond · Amethyst  ·  Netherite
Drops from crates

Leather Dyes

22 colours

Recolour your leather pieces, low ranks wear a lot of leather, so this is the early-game flex. Pure White, Black and Golden leather are the rarest drops in the family, and Chroma Leather (store only) walks the whole rainbow live. Hallowed Leather (fades pumpkin orange to black) and the Hallowed Trim (a lit jack-o'-lantern) came with the Halloween 2026 store set and are no longer sold.

Gray · Light Gray · Brown  ·  Red · Blue · Lime · Orange · Yellow · Green · Light Blue  ·  Cyan · Purple · Pink · Magenta · Crimson · Void  ·  White · Black · Golden · Toxic · Bone · Chroma ⟳
Drops from crates

Lobby Pets

13 + 3 rank

A companion that trots after you between rounds. Right-click your pet with food to feed it.

Chicken · Pig · Bee · Armadillo  ·  Rabbit · Cat · Axolotl · Fox  ·  Wolf · Parrot · Frog  ·  Allay · Sniffer
Drops from crates

Morphs

29 mobs

Walk the lobby as any mob, the farm set, every infected class's mob, even the Mother Zombie. The Warden is the rarest pull in the game: a 1-in-~720-crates chase item.

Farm set (sheep, cow, chicken, fox, bee)  ·  every class mob (zombie → vex)  ·  Mother Zombie · Warden
Drops from crates

Infect & Kill Effects

24 effects

Your signature flourish, seen by everyone: an Infect Effect fires the moment you turn a survivor, a Kill Effect marks every survivor kill.

Spore Burst · Blood Spray · Tendrils · Ash Cloud · Confetti…  ·  Void Collapse · Frost Shatter · Singularity  ·  Outbreak · Patient Zero · Airstrike · Detonate
Drops from crates

Rank Exclusives

6 · ★ marked

Each donor rank carries a pet and a morph that never drop from crates: if you see one in the lobby, its owner paid for it or won't have it at all. Ranks also pull more per crate drop (Champion 2x, Titan 3x).

Vanguard: Fox pet · Pillager morph
Champion: Panda pet · Ravager morph
Titan: Guardian pet · Wither morph
★ Store ranks only

Mastery Trails

Earned only

The only cosmetics money can't touch. Level a class to 5 for its signature ability trail, embers, silk, soul fire, blood, and to 10 for the exclusive gold trail and the ★ beside your name in the kill feed.

Master every class → ☠ PATIENT ZERO, an insignia nobody can buy.
Earned through Class Mastery

Crates

1 per hour played

Every hour of active play earns a crate, open them in the lobby. Duplicates auto-convert to cookies by rarity, and a rare pull is a free Cookie Booster.

Champion pulls 2 crates per drop and Titan pulls 3: same timer, bigger payout.
AFK time doesn't count, the timer only runs while the game is actually cycling. Crates from the store open first and pay duplicates in ❖ Shards.
Playtime, free forever
Cosmetics are visual only, they never affect combat.
How the game works

Game mechanics

The house rules of the gamemode itself, what heals you, what's disabled, how combat behaves. Looking for the conduct rules instead? They're on the rules page.

🍗

Food = healing

No natural regen. Right-click food to heal instantly (melon 1❤ → porkchop 4❤; golden apple = full heal). No eating animation, no hunger.

🛡️

Spawn safe zone

Freshly spawned infected can't be hurt within 8 blocks of a map spawn, until they take or deal a hit that life. No bows or abilities work from inside it, and grenades fizzle there.

🔄

Class switching

Infected carry a Switch Class compass. Free instant swaps until you fight or use an ability that life; after that your pick applies next respawn.

⏱️

Turning starts a cooldown

The moment you're infected your class ability begins on its full cooldown, no getting bitten and instantly escaping with it. Ability items show the timer on the item itself.

☠️

Wither doesn't stack

If you're already withering, a second Mother Zombie's rose does nothing, the first one owns you until it runs out.

⚔️

1.8 combat

No attack cooldown, classic knockback, no sweep attacks. Spam-click like it's 2014.

🚫

No crafting, no drops

Crafting is disabled, armour can't be removed mid-round, items can't be dropped, and gear never breaks.

🏁

Round over = items off

During the win/loss screen every item is disabled until you're back in the lobby.

🎙️

Voice chat

Install the Simple Voice Chat mod (Modrinth, match your loader & version) and rejoin. V = settings, G = groups. Optional.

💤

AFK

Idle players are pulled out of the round after 3 minutes so the horde isn't farming statues.

Cheat sheet

Commands

CommandWhat it doesCommandWhat it does
/classOpen the class menu/profileStats, settings & toggles
/shopMid-round cookie shop/stats [player]Lifetime stats
/shop buy <item> <n>Buy in bulk/friendFriends list
/rankupBuy the next rank/msg · /rPrivate messages
/ranksThe rank ladder & costs/bounty <player> <n>Put cookies on a survivor's head
/prestigeReset at Commander for a token/boosterUse a Cookie Booster (lobby)
/pshopSpend prestige tokens/crates · /cosmeticsOpen crates · equip cosmetics
/mci kitsEvery class's gear/sneakDonor perk: permanent sneak pose
/mci killstreaksBoth streak ladders in-game/stuckUnstick yourself
/mci scavengerScavenger loot & odds/reportReport a player
/labUnlock infected classes by playing/masteryClass levels & upgrade tracks
/passThe Outbreak Pass, tiers and rewards/seasonYour Season 1 standing at a glance
/ratingYour Ranked tier and rating/cosmeticsTrims, hats, effects and skins
/encyclopediaHow every system works, in-game/discord linkLink your Discord account
/dailyClaim the daily reward (streak up to 200 🍪)/skillsInfected Skills loadout
/tagcolourChampion/Titan: style your rank tag/streaksEquip your purchased scorestreaks
/refer <player>Name who recruited you (first 10 games)/trialYour one free rank trial, 48h from when you start it
Patch notes

Recent changes

The changelog has its own page now, every update, newest first, kept current with the live server.

Read the full changelog →