●REC ARCHIVE — FIELD MANUAL
00:00:00 · EST. 1962
MCInfected — Survive. Fight. Infect.

The MCInfected Wiki

Everything on the server in one place — every class, every rank, every nade, every perk. All numbers come straight from the live server.

Filters the class cards, prestige perks and command list as you type.
The round

How to play

Mother Zombie: the alpha of the horde. Better gear, double cookies if the infected win, and one signature ability you pick in /profile:
Alpha's Wrath (40s) — short windup, then a shockwave out to 5 blocks. It can't finish a kill — survivors are left on 1 heart minimum.
Alpha Roar (30s) — drags every survivor within 6 blocks toward you (never over a ledge).
Before her first fight she can also switch to her own class with one click.
The horde

All 23 infected classes

Pick your class from the class menu (lobby item, /class, or the statues) — or type the class name straight in: /enderman, /babyzombie, /blaze, and so on for every class. In a round, infected carry a Switch Class compass — you can swap instantly and as often as you like until you fight or use an ability. After that your pick applies on your next respawn.

Free classes everyone

Zombie

The baseline infected.
Sniff — a 2s scent trail only you can see points toward the nearest survivor. (20s)

Husk

Takes 20% less knockback.
Sand Grip — grab a survivor and throw them ~10 blocks; anyone they crash into gets knocked over. Hit the Husk mid-grab to break it. (20s)

Bogged

Immune to Slowness (sticky nades included).
Snare Shot — an arrow that traps a survivor for 2.5s; they punch out in 3 hits (a teammate frees them in 2). (12s)

Vanguard classes Vanguard+

Skeleton

Bow with a regenerating arrow.
Bone Snipe — a fast, flat bone shot for 2❤. (20s)

Baby Zombie

Fast but weak — Speed I + Weakness I.
Rabid Frenzy — 3s of Speed III + Strength, but you glow and take +50% damage. Any hit ends it. (20s)

Enderman

Wooden sword, barely armoured. 1s of grace after teleporting — can't be hit, can't hit.
Teleport — after a 5s warning, blink to a random survivor (costs you 2.5❤). (30s)

Spider

Poison + slow on hit; carries a cobweb.
Dash — leap forward (20s) · Sky Hook — grapple to a block up to 15 blocks away. (30s)

Silverfish

2 bugs burst out of your body when you die.
Release the Brood — 4 fast biting bugs hunt nearby survivors for 7s. One hit kills a bug; a frag wipes them all. (20s)

Champion classes Champion+

Wither Skeleton

Wither on hit; bow with 5 arrows (+1 every 8s).
Soul Chains — yank the survivor in your crosshair (12 blocks) to you + Wither. (20s)

Witch

Poison on hit; carries potions.
Hex Flask — throw a cloud that poisons and weakens for 4s. (14s)

Iron Golem

Full iron + permanent Slowness; Sharpness II poppy.
Seismic Slam — windup, then an AoE knock-up + 1.5❤. (13s)

Slime

Jump Boost that grows with each kill; Feather Falling boots.
Slime Slam — hop up, crash down: AoE 2❤ + slow. (15s)

Creeper

Bomber kit; light armour.
Overload — 2s fuse, then an AoE blast: infects survivors, half-damages nearby infected — and kills you too. (20s)

Breeze

Permanent Jump Boost; never takes fall damage.
Gale Leap — a big aimed leap; the landing gust shoves everyone back. Rooftops aren't safe. (11s)

Cave Spider

Speed I while a survivor is within 8 blocks.
Latch — pounce onto a survivor's back and bite for 3s; a teammate knocks you off in 2 hits. (12s)

Titan classes Titan

Vampire

Lifesteal — heal on every hit, up to 5 hearts per life.
Bat Form — fly as a bat for 10s: no attacking, 2x damage taken, and nearby survivors hear your wings. (30s)

Summoner

Support class for the horde.
Spawn Beacon — place a respawn point for infected (max 3, 20s each; survivors break them in 8 hits) (60s) · Recall — teleport to your newest beacon. (12s)

Illusioner

Hits make survivors glow for everyone and charge your energy.
Vanish — at 100% energy: 10s invisible + 8 fake copies. Breaks on any damage. Kept through death if unused.

Ravager

30% knockback resistance.
Stampede — roar, then an unstoppable glowing charge: 4❤ and survivors flung aside. Sidestep it or flash him. (18s)

Blaze

Melee sets fire; immune to fire & lava.
Mortar — HOLD to fire 3 explosive fireballs (1❤ each), or TAP to hover ~3s and click again to fire from the air. (15s)

Vex

Sneak to shell up: ranged damage halved, but you can't attack.
Anti-Grav Volley — 3 homing bolts throw survivors up and down for 3s. Block as the bolt lands to cancel it. (18s)

Drowned

Arrows never knock you back.
Harpoon — throw the trident: hit a survivor to pull yourself to them (1.5❤), hit a wall to grapple. The trident itself melees like a bare fist. (20s)

Phantom

Fragile in the air — takes 2x damage while flying.
Swoop — fly up and hover; right-click again to dive-bomb (2.5❤). (20s)
Ability rules: using an ability locks your class for that life, abilities don't work inside the spawn safe zone, and everything is disabled once the round ends.
Progression

Ranks: Private → Commander

20 ranks, bought with cookies using /rankup. Each rank upgrades your survivor gear. The full climb costs 29,500 cookies — cheap early, expensive at the top.

#RankCost#RankCost
1Privatestart111st Lieutenant1,400
2Specialist10012Captain1,600
3Corporal20013Major1,850
4Sergeant30014Lt. Colonel2,050
5Staff Sergeant35015Colonel2,400
6Master Sergeant60016Brigadier General2,450
71st Sergeant75017Major General2,800
8Sergeant Major90018Lt. General3,000
9Cmd. Sergeant Major1,05019General3,200
102nd Lieutenant1,20020Commander3,300
Your rank badge shows before your name in chat. Its colour comes from your prestige.
Beyond Commander

Prestige & perks

At Commander, save 5,000 more cookies and run /prestige: your rank resets to Private, your cookies are wiped, and you get a prestige token (max 13 prestiges). Spend tokens in /pshop on permanent perks that survive every future prestige.

Each prestige gives your chat badge a new insignia — the symbol before your name that shows everyone how many times you've climbed the ladder:

P1P2P3P4 P5P6P7P8 P9P10P11P12 P13

Every perk below shows the exact item you'll see in /pshop — find the icon, click it, spend the token.

Final Stand 2 ★

Infected in the first 90 seconds? Respawn as a survivor with basic gear — once per game.

Totem of Undying

Shuriken 1 ★

2 shuriken per game. Right-click to throw — 5 hearts, ignores armour.

Nether Star

Hardline 1 ★

Scorestreaks need one fewer kill.

Redstone Torch

Hardline Pro 1 ★

Your dead scorestreaks pay out too — streak 1, 11, 21… hand you a melon. Needs Hardline

Redstone Torch

Knockback 1 ★

Knockback I on a second wooden sword.

Stick

Knockback Pro 1 ★

Knockback II on your knockback sword. Needs Knockback

Blaze Rod

Feather Falling 1 ★

Feather Falling II on your boots.

Feather

Feather Falling Pro 1 ★

Upgrades your boots to Feather Falling IV. Needs Feather Falling

Feather

zPower 2 ★

Every melee hit you land as infected deals +0.5 damage (¼ of a heart). Not for Mother Zombie.

Wither Skeleton Skull

Scavenger 3 ★

Chance to scavenge items when you kill an infected.

Arrow

Scavenger Pro 2 ★

Better scavenge odds and loot. Needs Scavenger

Spectral Arrow

Blast Shield 1 ★

Grenade effects on you last at most 4s; frag deals 2.5❤, fire 0.5❤.

Shield

Demolitionist 1 ★

Spawn with a random grenade every survivor life.

TNT

Juggernaut 2 ★

Chain chestplate as a survivor (unless iron); a leggings upgrade on every infected class.

Iron Chestplate

Juggernaut Pro 1 ★

Projectile Protection I on your chestplate. Needs Juggernaut

Iron Chestplate

Double Tap 2 ★

Fire two arrows for the price of one.

Spectral Arrow

Pyrokinetic Blade 2 ★

A golden sword whose hits also set the target and nearby infected on fire. Wears out; 8s cooldown.

Golden Sword

Sleight of Hand 1 ★

Drink potions instantly — no delay mid-fight.

Glass Bottle

Material 2 ★

Start every round with one extra apple.

Apple

Material Pro 2 ★

One more extra apple — two in total. Needs Material

Apple

Ironside 1 ★

Survivors below rank 20 get an Iron Sword at a 15 scorestreak.

Iron Sword

Bloodlust 2 ★

Infected: Strength for 2 seconds after infecting a survivor.

Redstone Dust

Martyrdom 1 ★

When you get infected, a live grenade drops where you died (2.5s) — hurts infected only.

Wither Rose

Corpsman 1 ★

Spawn with 2 healing rods: right-click a teammate for Regeneration II (4s), once per teammate per round.

End Rod

Greed 2 ★

Infected: keep your uneaten food when you go down. Without it, every respawn starts on your kit's rations alone.

Steak
Level every strain

Class Mastery

Every infected class has its own level, 1 to 10, earned only by playing it. A fresh class is an immature strain — slower to recover, shorter reach — and levelling brings it up to full strength: at Level 9 it plays exactly like the class you know. Damage never changes at any level — a new player is never out-statted, only out-played. Track everything in-game with /mastery.

Earning XP per class

ActionXPActionXP
Infect a survivor100First infection of the round+25
Assist on an infection40Finish the round on that class25
Damage survivors1 / 2❤Horde wins50

The track

LevelWhat matures
2 · 5 · 8Your ability recovers faster — at full speed by Level 8
3 · 6 · 9Reach & mobility grow — hook range, leap distance, blast radius, hover time…
4 · 7Your class passive strengthens (knockback resistance, burn duration…)
5🎇 Your class's signature ability trail unlocks
10★ MASTERY — a gold star by your name in the kill feed and chat, and an exclusive gold trail
Master every class and you become ☠ PATIENT ZERO — an exclusive chat insignia nobody can buy. Mastering one class takes roughly 120–240 rounds of playing it; all 23 is a life goal.
Earn classes free

The Outbreak Bank

A second, permanent cookie vault with one rule: every cookie you spend on /rankup and /prestige is matched 1:1 into your bank. Nothing else feeds it. Banked cookies buy infected classes, permanently — and nothing else. Open it with /bank.

Bank-earnable classes everything else is store-exclusive

ClassPrice (banked)ClassPrice (banked)
Skeleton100,000Cave Spider200,000
Spider100,000Blaze300,000
Slime200,000Drowned300,000
Throwables

Grenades & knives

Bought mid-round with cookies in /shop, earned from scorestreaks, or found in the Mystery Chest. Right-click to throw.

ItemWhat it doesHow to get it
Frag GrenadeExplodes on impact — 5 hearts. No knockback.150 🍪 (x2)
Sticky GrenadeSlowness II (10s) to everyone in the blast.150 🍪 (x2)
Flash GrenadeBlindness + Nausea (10s).150 🍪 (x2)
Fire GrenadeSets the area on fire (1.5 hearts).150 🍪 (x2)
Vortex Grenade3s whirlwind that sucks in infected and throws them around.200 🍪
Dizzy NadeFreezes infected in place and spins them (3s). Survivors only.150 🍪 (x2)
Chain BombChains up to 5 enemies together for the full 8 seconds — a death frees only that player, the rest stay roped.Scorestreak 6 & 7 / Mother Zombie start / Mystery Chest
Ice BombFreezes a 9×9 ice dome over the impact for 4s, trapping anyone inside.Streaks / Mystery Chest
Cleanse GrenadeTurns infected in the blast back into survivors. One per match — always leaves at least one infected.Rare drop
ShurikenThrown knife — 5 hearts, ignores armour.Prestige perk (2/game)
Mystery ChestRight-click to open: 4% chance of 1,000 cookies, otherwise a random item.300 🍪
Spawn safe zone: any grenade landing within 10 blocks of a map spawn point does nothing, and shurikens don't hurt protected players.
Kill rewards

Scorestreaks

Get kills without dying and the game pays you. Both ladders loop — streak 12 pays like streak 2. The Hardline perk moves every reward one kill earlier; Hardline Pro makes the empty tier pay a melon, so no kill is ever wasted.

Survivor streaks loops every 10

StreakRewardStreakReward
1Nothing (melon with Hardline Pro)6Random grenade
2Apple7Random grenade
3Cooked chicken8Strength potion
4Porkchop9Splash Poison I
5Golden apple10Splash Poison II
25💎 DIAMOND SWORD (one-off)

Infected streaks loops every 8

StreakRewardStreakReward
1Brains + porkchop52× Brains + Speed burst
2Brains + 2 chicken62× Brains + Resistance burst
3Brains + Speed potion72× Brains + Strength potion
4Brains + random grenade8🩸 RAMPAGE: 3× Brains + nade + Strength + Speed
Brains are infected food — right-click to heal 3 hearts. Infected keep their streak through normal deaths; it only resets when a survivor kills you cleanly, on suicide, or at round end.
Map rotation

40 maps

Faithful arena builds — you vote on 5 each round, plus a "Classified" random pick. Every map has its own spawns and safe zones.

MapBuilderMapBuilder
HijackedN11ckOutpostN11ck
HighriseN11ckQuarryN11ck
RaidN11ckScrapyardN11ck
CarrierN11ckCargoN11ck
BetterNuketownWinman11FallenN11ck
Expressbasenhet & maxben34VillageN11ck
FavelaN11ckWMDCR4ZY_K1LLZ
MeltdownN11ckAbandonJul835
PlazaN11ckCataloniaMmmeh
SeatownN11ckGoronCityTheHappyTooth
SlumsawesomfullynessSkyloftTheHappyTooth
GrindN11ckMedievalKingdomcray_z & Gamegod375
FiringRangeapblox98PortLundeneMonstercat99
HardhatClanF5Vertigo · Takeoff · Studio
Hydro2SturmspitzStrikezone · Stronghold · Encore
Combine · Comeback · EvacFringe · Rush · Sovereign · Warhawk
The grind

Cookies & the shop

Earning cookies

What you doCookies
Kill an infected (as a survivor)2
Infect a survivor1 + 1 bonus
Outlive another survivor (each, per infection)2
Every full minute survived2
Survive the whole round30
Win as the infected15 (Mother Zombies: ×2)
🍪 Cookie Boosters double cookies for the whole lobby for one round — use /booster in the lobby. Ranks include them (Vanguard 2 · Champion 5 · Titan 10) and packs are in the store.

Bounties

The shop (/shop)

Buying doesn't pause the game — shopping mid-chase is a risk. /shop buy <item> <amount> buys in bulk.

ItemCostItemCost
Melon (heals 1❤)10 🍪Frag / Sticky / Flash / Fire ×2150 🍪
Apple (heals 2❤)30 🍪Dizzy Nade ×2150 🍪
Porkchop (heals 4❤)40 🍪Vortex Grenade200 🍪
Cooked Chicken (heals 3❤)50 🍪Golden Apple (full heal)300 🍪
Arrows ×1640 🍪Mystery Chest300 🍪
Look the part

Cosmetics & crates

Everything cosmetic in the game — 90+ unlockables across six families, all visual only. Crates drop them, ranks include exclusives, and Mastery earns the rarest. Manage it all with /cosmetics.

Common Rare Epic Legendary — duplicates pay 50 / 150 / 400 / 1,000 cookies

Armour Trims

13 patterns

Real armour trims on your survivor gear, visible to everyone mid-fight. Pattern and colour equip separately — mix any of the 13 with any colour.

Sentry · Dune · Coast · Wild  ·  Bolt · Eye · Rib · Flow  ·  Spire · Ward · Vex · Tide  ·  Silence
Drops from crates

Trim Colours

10 colours · 130 combos

The material your trim is cut from. Thirteen patterns × ten colours = 130 looks for your armour alone.

Quartz · Iron · Copper · Redstone  ·  Gold · Lapis · Emerald  ·  Diamond · Amethyst  ·  Netherite
Drops from crates

Leather Dyes

11 colours

Recolour your leather pieces — low ranks wear a lot of leather, so this is the early-game flex. Pure White and Golden leather are the two rarest drops in the family.

Gray · Black  ·  Red · Blue · Lime · Orange  ·  Cyan · Purple · Pink  ·  White · Golden
Drops from crates

Lobby Pets

7 + 3 rank

A companion that trots after you between rounds. Right-click your pet with food to feed it.

Chicken · Pig  ·  Rabbit · Cat  ·  Wolf · Parrot  ·  Allay
Drops from crates

Morphs

28 mobs

Walk the lobby as any mob — the farm set, every infected class's mob, even the Mother Zombie. The Warden is the rarest pull in the game: a 1-in-~720-crates chase item.

Farm set (sheep, cow, chicken, fox, bee)  ·  every class mob (zombie → vex)  ·  Mother Zombie · Warden
Drops from crates

Rank Exclusives

6 · ★ marked

Each donor rank carries a pet and a morph that never drop from crates — if you see one in the lobby, its owner paid for it or won't have it at all. Ranks also pull more per crate drop (Champion 2x, Titan 3x).

Vanguard: Fox pet · Pillager morph
Champion: Panda pet · Ravager morph
Titan: Guardian pet · Wither morph
★ Store ranks only

Mastery Trails

Earned only

The only cosmetics money can't touch. Level a class to 5 for its signature ability trail — embers, silk, soul fire, blood — and to 10 for the exclusive gold trail and the beside your name in the kill feed.

Master every class → ☠ PATIENT ZERO, an insignia nobody can buy.
Earned through Class Mastery

Crates

1 per 2h played

Every hour of active play earns a crate — open them in the lobby. Duplicates auto-convert to cookies by rarity, and a rare pull is a free Cookie Booster.

Champion pulls 2 crates per drop and Titan pulls 3 — same timer, bigger payout.
AFK time doesn't count — the timer only runs while the game is actually cycling.
Playtime — free forever
Cosmetics are visual only — they never affect combat.
How the game works

Game mechanics

The house rules of the gamemode itself — what heals you, what's disabled, how combat behaves. Looking for the conduct rules instead? They're on the rules page.

🍗

Food = healing

No natural regen. Right-click food to heal instantly (melon 1❤ → porkchop 4❤; golden apple = full heal). No eating animation, no hunger.

🛡️

Spawn safe zone

Freshly spawned infected can't be hurt within 10 blocks of a map spawn — until they take or deal a hit that life. No bows or abilities work from inside it, and grenades fizzle there.

🔄

Class switching

Infected carry a Switch Class compass. Free instant swaps until you fight or use an ability that life; after that your pick applies next respawn.

⚔️

1.8 combat

No attack cooldown, classic knockback, no sweep attacks. Spam-click like it's 2014.

🚫

No crafting, no drops

Crafting is disabled, armour can't be removed mid-round, items can't be dropped, and gear never breaks.

🏁

Round over = items off

During the win/loss screen every item is disabled until you're back in the lobby.

🎙️

Voice chat

Install the Simple Voice Chat mod (Modrinth — match your loader & version) and rejoin. V = settings, G = groups. Optional.

💤

AFK

Idle players are pulled out of the round after 3 minutes so the horde isn't farming statues.

Cheat sheet

Commands

CommandWhat it doesCommandWhat it does
/classOpen the class menu/profileStats, settings & toggles
/shopMid-round cookie shop/stats [player]Lifetime stats
/shop buy <item> <n>Buy in bulk/friendFriends list
/rankupBuy the next rank/msg · /rPrivate messages
/ranksThe rank ladder & costs/bounty <player> <n>Put cookies on a survivor's head
/prestigeReset at Commander for a token/boosterUse a Cookie Booster (lobby)
/pshopSpend prestige tokens/crates · /cosmeticsOpen crates · equip cosmetics
/mci kitsEvery class's gear/sneakDonor perk: permanent sneak pose
/mci killstreaksBoth streak ladders in-game/stuckUnstick yourself
/mci scavengerScavenger loot & odds/reportReport a player
/bankThe Outbreak Bank & class shop/masteryClass levels & upgrade tracks
/encyclopediaHow every system works, in-game/discord linkLink your Discord account
Patch notes

Recent changes

July 22 — The Mastery Update

Class Mastery: every class levels 1–10 as you play it — see the Mastery section. The Outbreak Bank: rank-up spending is matched into a vault that buys classes permanently — see the Bank. New in-game MCI Encyclopedia. Scorestreak ladder reworked (melon out, Poison II in). Perk prices retuned + Feather Falling split into two tiers. Stampede 4❤, Mortar 1❤/shell. Void and kill-zone takedowns now credit the survivors who earned them.

July 15 — Balance & fixes

Spawn safe zone added. Blaze Mortar reworked (hold to fire / tap to hover). Creeper's Overload now kills you too. Skeleton's bone shot is now fast and flat for 2❤. Wither Skeleton pulls further. Enderman gets 1s grace after teleporting. Illusioner keeps Vanish + energy through death. New: Spider Sky Hook & Summoner Recall. Beacon respawn menu. Using an ability locks your class. All items disabled after the round ends.

July 14 — The Mega Update

10 new infected classes (Husk, Drowned, Bogged, Silverfish, Breeze, Phantom, Cave Spider, Ravager, Blaze, Vex) — 23 total. New class menu + in-round Switch Class compass. Proximity voice chat. New leaderboards with your own position. Ability screen flashes (toggle in /profile). Morphs & statues for every new class.

Earlier

Food stacking fixed, /shop bulk buying, Final Stand & Martyrdom fixes, grenades fizzle at spawn, crafting disabled, lobby triple-jump for donors, AFK timer, and a lot of polish.