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Everything on the server in one place — every class, every rank, every nade, every perk. All numbers come straight from the live server.
/profile:Pick your class from the class menu (lobby item, /class, or the statues) — or type the class name straight in: /enderman, /babyzombie, /blaze, and so on for every class. In a round, infected carry a Switch Class compass — you can swap instantly and as often as you like until you fight or use an ability. After that your pick applies on your next respawn.






















20 ranks, bought with cookies using /rankup. Each rank upgrades your survivor gear. The full climb costs 29,500 cookies — cheap early, expensive at the top.
| # | Rank | Cost | # | Rank | Cost |
|---|---|---|---|---|---|
| 1 | Private | start | 11 | 1st Lieutenant | 1,400 |
| 2 | Specialist | 100 | 12 | Captain | 1,600 |
| 3 | Corporal | 200 | 13 | Major | 1,850 |
| 4 | Sergeant | 300 | 14 | Lt. Colonel | 2,050 |
| 5 | Staff Sergeant | 350 | 15 | Colonel | 2,400 |
| 6 | Master Sergeant | 600 | 16 | Brigadier General | 2,450 |
| 7 | 1st Sergeant | 750 | 17 | Major General | 2,800 |
| 8 | Sergeant Major | 900 | 18 | Lt. General | 3,000 |
| 9 | Cmd. Sergeant Major | 1,050 | 19 | General | 3,200 |
| 10 | 2nd Lieutenant | 1,200 | 20 | Commander | 3,300 |
At Commander, save 5,000 more cookies and run /prestige: your rank resets to Private, your cookies are wiped, and you get a prestige token (max 13 prestiges). Spend tokens in /pshop on permanent perks that survive every future prestige.
Each prestige gives your chat badge a new insignia — the symbol before your name that shows everyone how many times you've climbed the ladder:
Every perk below shows the exact item you'll see in /pshop — find the icon, click it, spend the token.

Infected in the first 90 seconds? Respawn as a survivor with basic gear — once per game.
Totem of Undying
2 shuriken per game. Right-click to throw — 5 hearts, ignores armour.
Nether Star
Scorestreaks need one fewer kill.
Redstone Torch
Your dead scorestreaks pay out too — streak 1, 11, 21… hand you a melon. Needs Hardline
Redstone Torch
Knockback I on a second wooden sword.
Stick
Knockback II on your knockback sword. Needs Knockback
Blaze Rod
Feather Falling II on your boots.
Feather
Upgrades your boots to Feather Falling IV. Needs Feather Falling
Feather
Every melee hit you land as infected deals +0.5 damage (¼ of a heart). Not for Mother Zombie.
Wither Skeleton Skull
Chance to scavenge items when you kill an infected.
Arrow
Better scavenge odds and loot. Needs Scavenger
Spectral Arrow
Grenade effects on you last at most 4s; frag deals 2.5❤, fire 0.5❤.
Shield
Spawn with a random grenade every survivor life.
TNT
Chain chestplate as a survivor (unless iron); a leggings upgrade on every infected class.
Iron Chestplate
Projectile Protection I on your chestplate. Needs Juggernaut
Iron Chestplate
Fire two arrows for the price of one.
Spectral Arrow
A golden sword whose hits also set the target and nearby infected on fire. Wears out; 8s cooldown.
Golden Sword
Drink potions instantly — no delay mid-fight.
Glass Bottle
Start every round with one extra apple.
Apple
One more extra apple — two in total. Needs Material
Apple
Survivors below rank 20 get an Iron Sword at a 15 scorestreak.
Iron Sword
Infected: Strength for 2 seconds after infecting a survivor.
Redstone Dust
When you get infected, a live grenade drops where you died (2.5s) — hurts infected only.
Wither Rose
Spawn with 2 healing rods: right-click a teammate for Regeneration II (4s), once per teammate per round.
End Rod
Infected: keep your uneaten food when you go down. Without it, every respawn starts on your kit's rations alone.
SteakEvery infected class has its own level, 1 to 10, earned only by playing it.
A fresh class is an immature strain — slower to recover, shorter reach — and levelling
brings it up to full strength: at Level 9 it plays exactly like the class you know.
Damage never changes at any level — a new player is never out-statted, only out-played.
Track everything in-game with /mastery.
| Action | XP | Action | XP |
|---|---|---|---|
| Infect a survivor | 100 | First infection of the round | +25 |
| Assist on an infection | 40 | Finish the round on that class | 25 |
| Damage survivors | 1 / 2❤ | Horde wins | 50 |
| Level | What matures |
|---|---|
| 2 · 5 · 8 | Your ability recovers faster — at full speed by Level 8 |
| 3 · 6 · 9 | Reach & mobility grow — hook range, leap distance, blast radius, hover time… |
| 4 · 7 | Your class passive strengthens (knockback resistance, burn duration…) |
| 5 | 🎇 Your class's signature ability trail unlocks |
| 10 | ★ MASTERY — a gold star by your name in the kill feed and chat, and an exclusive gold trail |
A second, permanent cookie vault with one rule: every cookie you spend on
/rankup and /prestige is matched 1:1 into your bank. Nothing else feeds it.
Banked cookies buy infected classes, permanently — and nothing else. Open it with /bank.
| Class | Price (banked) | Class | Price (banked) |
|---|---|---|---|
| Skeleton | 100,000 | Cave Spider | 200,000 |
| Spider | 100,000 | Blaze | 300,000 |
| Slime | 200,000 | Drowned | 300,000 |
Bought mid-round with cookies in /shop, earned from scorestreaks, or found in the Mystery Chest. Right-click to throw.
| Item | What it does | How to get it |
|---|---|---|
Frag Grenade | Explodes on impact — 5 hearts. No knockback. | 150 🍪 (x2) |
Sticky Grenade | Slowness II (10s) to everyone in the blast. | 150 🍪 (x2) |
Flash Grenade | Blindness + Nausea (10s). | 150 🍪 (x2) |
Fire Grenade | Sets the area on fire (1.5 hearts). | 150 🍪 (x2) |
Vortex Grenade | 3s whirlwind that sucks in infected and throws them around. | 200 🍪 |
Dizzy Nade | Freezes infected in place and spins them (3s). Survivors only. | 150 🍪 (x2) |
Chain Bomb | Chains up to 5 enemies together for the full 8 seconds — a death frees only that player, the rest stay roped. | Scorestreak 6 & 7 / Mother Zombie start / Mystery Chest |
Ice Bomb | Freezes a 9×9 ice dome over the impact for 4s, trapping anyone inside. | Streaks / Mystery Chest |
Cleanse Grenade | Turns infected in the blast back into survivors. One per match — always leaves at least one infected. | Rare drop |
Shuriken | Thrown knife — 5 hearts, ignores armour. | Prestige perk (2/game) |
Mystery Chest | Right-click to open: 4% chance of 1,000 cookies, otherwise a random item. | 300 🍪 |
Get kills without dying and the game pays you. Both ladders loop — streak 12 pays like streak 2. The Hardline perk moves every reward one kill earlier; Hardline Pro makes the empty tier pay a melon, so no kill is ever wasted.
| Streak | Reward | Streak | Reward |
|---|---|---|---|
| 1 | Nothing (melon with Hardline Pro) | 6 | Random grenade |
| 2 | Apple | 7 | Random grenade |
| 3 | Cooked chicken | 8 | Strength potion |
| 4 | Porkchop | 9 | Splash Poison I |
| 5 | Golden apple | 10 | Splash Poison II |
| 25 | 💎 DIAMOND SWORD (one-off) |
| Streak | Reward | Streak | Reward |
|---|---|---|---|
| 1 | Brains + porkchop | 5 | 2× Brains + Speed burst |
| 2 | Brains + 2 chicken | 6 | 2× Brains + Resistance burst |
| 3 | Brains + Speed potion | 7 | 2× Brains + Strength potion |
| 4 | Brains + random grenade | 8 | 🩸 RAMPAGE: 3× Brains + nade + Strength + Speed |
Faithful arena builds — you vote on 5 each round, plus a "Classified" random pick. Every map has its own spawns and safe zones.
| Map | Builder | Map | Builder |
|---|---|---|---|
| Hijacked | N11ck | Outpost | N11ck |
| Highrise | N11ck | Quarry | N11ck |
| Raid | N11ck | Scrapyard | N11ck |
| Carrier | N11ck | Cargo | N11ck |
| BetterNuketown | Winman11 | Fallen | N11ck |
| Express | basenhet & maxben34 | Village | N11ck |
| Favela | N11ck | WMD | CR4ZY_K1LLZ |
| Meltdown | N11ck | Abandon | Jul835 |
| Plaza | N11ck | Catalonia | Mmmeh |
| Seatown | N11ck | GoronCity | TheHappyTooth |
| Slums | awesomfullyness | Skyloft | TheHappyTooth |
| Grind | N11ck | MedievalKingdom | cray_z & Gamegod375 |
| FiringRange | apblox98 | PortLundene | Monstercat99 |
| Hardhat | ClanF5 | Vertigo · Takeoff · Studio | — |
| Hydro2 | Sturmspitz | Strikezone · Stronghold · Encore | — |
| Combine · Comeback · Evac | — | Fringe · Rush · Sovereign · Warhawk | — |
| What you do | Cookies |
|---|---|
| Kill an infected (as a survivor) | 2 |
| Infect a survivor | 1 + 1 bonus |
| Outlive another survivor (each, per infection) | 2 |
| Every full minute survived | 2 |
| Survive the whole round | 30 |
| Win as the infected | 15 (Mother Zombies: ×2) |
/booster in the lobby. Ranks include them (Vanguard 2 · Champion 5 · Titan 10) and packs are in the store./bounty <player> <amount> puts 100–5,000 of your own cookies on a survivor's head. The whole server sees it./shop)Buying doesn't pause the game — shopping mid-chase is a risk. /shop buy <item> <amount> buys in bulk.
| Item | Cost | Item | Cost |
|---|---|---|---|
| Melon (heals 1❤) | 10 🍪 | Frag / Sticky / Flash / Fire ×2 | 150 🍪 |
| Apple (heals 2❤) | 30 🍪 | Dizzy Nade ×2 | 150 🍪 |
| Porkchop (heals 4❤) | 40 🍪 | Vortex Grenade | 200 🍪 |
| Cooked Chicken (heals 3❤) | 50 🍪 | Golden Apple (full heal) | 300 🍪 |
| Arrows ×16 | 40 🍪 | Mystery Chest | 300 🍪 |
Everything cosmetic in the game — 90+ unlockables across six families, all visual only.
Crates drop them, ranks include exclusives, and Mastery earns the rarest. Manage it all with /cosmetics.

Real armour trims on your survivor gear, visible to everyone mid-fight. Pattern and colour equip separately — mix any of the 13 with any colour.

The material your trim is cut from. Thirteen patterns × ten colours = 130 looks for your armour alone.

Recolour your leather pieces — low ranks wear a lot of leather, so this is the early-game flex. Pure White and Golden leather are the two rarest drops in the family.

A companion that trots after you between rounds. Right-click your pet with food to feed it.

Walk the lobby as any mob — the farm set, every infected class's mob, even the Mother Zombie. The Warden is the rarest pull in the game: a 1-in-~720-crates chase item.

Each donor rank carries a pet and a morph that never drop from crates — if you see one in the lobby, its owner paid for it or won't have it at all. Ranks also pull more per crate drop (Champion 2x, Titan 3x).

The only cosmetics money can't touch. Level a class to 5 for its signature ability trail — embers, silk, soul fire, blood — and to 10 for the exclusive gold trail and the ★ beside your name in the kill feed.

Every hour of active play earns a crate — open them in the lobby. Duplicates auto-convert to cookies by rarity, and a rare pull is a free Cookie Booster.
The house rules of the gamemode itself — what heals you, what's disabled, how combat behaves. Looking for the conduct rules instead? They're on the rules page.
No natural regen. Right-click food to heal instantly (melon 1❤ → porkchop 4❤; golden apple = full heal). No eating animation, no hunger.
Freshly spawned infected can't be hurt within 10 blocks of a map spawn — until they take or deal a hit that life. No bows or abilities work from inside it, and grenades fizzle there.
Infected carry a Switch Class compass. Free instant swaps until you fight or use an ability that life; after that your pick applies next respawn.
No attack cooldown, classic knockback, no sweep attacks. Spam-click like it's 2014.
Crafting is disabled, armour can't be removed mid-round, items can't be dropped, and gear never breaks.
During the win/loss screen every item is disabled until you're back in the lobby.
Install the Simple Voice Chat mod (Modrinth — match your loader & version) and rejoin. V = settings, G = groups. Optional.
Idle players are pulled out of the round after 3 minutes so the horde isn't farming statues.
| Command | What it does | Command | What it does |
|---|---|---|---|
/class | Open the class menu | /profile | Stats, settings & toggles |
/shop | Mid-round cookie shop | /stats [player] | Lifetime stats |
/shop buy <item> <n> | Buy in bulk | /friend | Friends list |
/rankup | Buy the next rank | /msg · /r | Private messages |
/ranks | The rank ladder & costs | /bounty <player> <n> | Put cookies on a survivor's head |
/prestige | Reset at Commander for a token | /booster | Use a Cookie Booster (lobby) |
/pshop | Spend prestige tokens | /crates · /cosmetics | Open crates · equip cosmetics |
/mci kits | Every class's gear | /sneak | Donor perk: permanent sneak pose |
/mci killstreaks | Both streak ladders in-game | /stuck | Unstick yourself |
/mci scavenger | Scavenger loot & odds | /report | Report a player |
/bank | The Outbreak Bank & class shop | /mastery | Class levels & upgrade tracks |
/encyclopedia | How every system works, in-game | /discord link | Link your Discord account |
Class Mastery: every class levels 1–10 as you play it — see the Mastery section. The Outbreak Bank: rank-up spending is matched into a vault that buys classes permanently — see the Bank. New in-game MCI Encyclopedia. Scorestreak ladder reworked (melon out, Poison II in). Perk prices retuned + Feather Falling split into two tiers. Stampede 4❤, Mortar 1❤/shell. Void and kill-zone takedowns now credit the survivors who earned them.
Spawn safe zone added. Blaze Mortar reworked (hold to fire / tap to hover). Creeper's Overload now kills you too. Skeleton's bone shot is now fast and flat for 2❤. Wither Skeleton pulls further. Enderman gets 1s grace after teleporting. Illusioner keeps Vanish + energy through death. New: Spider Sky Hook & Summoner Recall. Beacon respawn menu. Using an ability locks your class. All items disabled after the round ends.
10 new infected classes (Husk, Drowned, Bogged, Silverfish, Breeze, Phantom, Cave Spider, Ravager, Blaze, Vex) — 23 total. New class menu + in-round Switch Class compass. Proximity voice chat. New leaderboards with your own position. Ability screen flashes (toggle in /profile). Morphs & statues for every new class.
Food stacking fixed, /shop bulk buying, Final Stand & Martyrdom fixes, grenades fizzle at spawn, crafting disabled, lobby triple-jump for donors, AFK timer, and a lot of polish.